Design Technologist
Thomas
I spent the first chapter of my career in boardrooms — consulting for the world’s largest banks, insurers, and healthcare systems. Then I left to make art in Portugal for two years. After that, I went where the work mattered most: behavioral health, where I designed systems for people in crisis. Now I am trying to build things with AI that most teams haven’t figured out are possible yet.
2013–2019
Consulting
Enterprise design at global scale
I started my career at the intersection of design and strategy — first at Columbia, then through a series of roles that took me from startup pitch decks to McKinsey engagement rooms. Over six years I designed digital products for the world's largest banks, insurers, manufacturers, and healthcare systems. The work was rigorous: mixed-methods research translated into personas, service journeys, and prototypes that had to survive scrutiny from partners and C-suites.
By the time I left as Associate Design Director, I'd learned how to build client-side design capability from scratch — research ops, training programs, playbooks. I'd also learned that the most interesting design problems aren't in boardrooms. They're wherever the systems are most broken and the stakes are highest.
2019–2023
Art + Independence
Making things with my hands in Portugal
After nearly a decade in consulting, I left the US to make art in Porto. I carved wood, shaped metal, designed websites for local businesses, and built 3D-audio experiences with artists like Mary J. Blige and the Prince estate. I worked a hostel front desk to practice Portuguese and stay close to the neighborhood.
This wasn't a sabbatical — it was a deliberate reset. I wanted to understand what I could build when I wasn't constrained by client briefs and sprint cycles. The answer: sculptures, jewelry, digital works, physical exhibitions, and a creative practice that still informs how I approach design problems today.
2023–2025
Behavioral Health
From the clinical floor to the systems behind it
I came back to the US and went straight to the hardest environment I could find: residential addiction treatment. I started as a Behavioral Health Technician — taking vitals, running groups, doing crisis de-escalation. Within months I was leading the BHT team, then running day-to-day facility operations as Operations Manager.
What I saw from the inside was a system held together with workarounds. EMRs designed for billing, not care. Intake processes that lost patients in the gap between phone call and admission. Staff burning out on paperwork that didn't make anyone healthier. I didn't just observe these problems — I lived them. That's the difference between designing for healthcare and designing from within it.
2025–present
Acceleration
Building what the industry doesn't have yet
Everything converged — the consulting rigor, the creative instinct, the clinical domain knowledge, and a set of tools that finally close the gap between “I see the problem” and “here’s a working demo.”
I’ve been exploring what becomes possible when you treat LLMs as deterministic components inside well-scoped systems rather than as the system itself. Couve reimagines behavioral health EMR workflows from the patient and clinician experience outward. Gab is a care navigator for healthcare admissions that stays inside its rails — no hallucination, no PHI exposure. CHAD Rescues Nobody turns the same content-driven approach loose on language learning — a puzzle-platformer that teaches you to survive a country, not pass a test.
The interesting part isn’t the building. It’s that the risks and assumptions designers would have flagged in a problem-solving session ten years ago are now testable in real time.
Every place I’ve lived, worked, and wandered.
Where to next
See the work→
Case studies — Gab, Couve, and Chad. Deterministic AI in high-stakes healthcare — and a game engine that teaches a language by making you live in it.
Read the resume→
The career timeline as an interactive chart, plus the full, searchable text résumé.
